tag:blogger.com,1999:blog-2704533663606635304.post9051729870834371517..comments2022-04-10T04:09:54.069-07:00Comments on Sound Design with Max: Sound Design Toolbox pt1 - Random Container Markhttp://www.blogger.com/profile/10923836691276355431noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2704533663606635304.post-33593245841670651962014-11-04T02:25:52.241-08:002014-11-04T02:25:52.241-08:00Thanks for letting me know. I thought I'd solv...Thanks for letting me know. I thought I'd solved that issue embedding the bpatcher containing the poly~. Curious if this is working for anyone else? (please comment!).<br /><br />Here is the poly~ patch:<br /><br />https://www.mediafire.com/?rkeup2kcmvi4vcwMarkhttps://www.blogger.com/profile/10923836691276355431noreply@blogger.comtag:blogger.com,1999:blog-2704533663606635304.post-66403303024012141322014-11-01T04:48:24.748-07:002014-11-01T04:48:24.748-07:00Hi,
opening it in Max 6.1.9 gives following errors...Hi,<br />opening it in Max 6.1.9 gives following errors:<br />poly~: no patcher Random_Container<br />polybuffer~: clear is not a Folder<br /><br />...needs the Random_Container patch<br />Best<br />\ Klangschmied /Klangschmiedhttps://www.blogger.com/profile/12229374822128456368noreply@blogger.com