This blog is all about using Max as a sound design tool, or (if you like) building tools for the purpose of sound design with Max. As sound designers we share many tools with musicians and composers, and rightly so... it's all sound, after all.
But is there scope for designing custom
tools for specific sound design tasks that are not
viable for mainstream developers? Tools
like Max can bridge a gap, as they essentially provide the means for tool creation to the people who are using them.
I've been using Max in this capacity for several years now and have built up a bunch of interesting patches over that time. I've finally decided to properly document these and make them public. If anyone else feels like they would like to contribute to this, please do get in touch. I'm always interested to hear from other sound designers using Max, and the more we share ideas and techniques, the faster the whole scene progresses.